Past Projects

As Principal Investigator

Team Learning for Better Scientific Software

This project advances the study of team learning in scientific software via development of a framework for future research and creation of resources for teams. The associated work was funded by a 1-year award to Olivia B. Newton via the 2024 Better Scientific Software Fellowship.

Social and Cognitive Antecedents of Turnover in Free/Libre and Open Source Software

My dissertation research modeled membership change in open source projects in addition to the effects of corporatization on participation decisions in open source development. This work was funded via the McKnight Doctoral Fellowship ($85,000), the NTSA RADM Fred Lewis I/ITSEC Postgraduate Scholarship ($10,000), and the UCF Doctoral Research Support Award ($1,000).


As Manager or Coordinator

Cognition in Support of Future Space Missions

The goal of this project was to develop unobtrusive measures of team functioning for future space missions by leveraging multi-sensor data (e.g., physiological, environmental, etc.) to monitor individual and team cognitive states.

Understanding Team Science to Help Reinvent Scientific Talent

This project explored the knowledge, skills, and attitudes that enable the effectiveness of interdisciplinary teams, including the competencies required for team learning.

  • Role: Research Lead
  • Sponsor: National Science Foundation (PI: Stephen M. Fiore)
  • Activity period: January 2021 - September 2024
  • Products:
    • Theory paper at the International Science of Team Science Conference
    • Poster at the International Science of Team Science Conference
    • Poster at International Science of Team Science Conference,
    • Poster at the Annual Interdisciplinary Network for Group Research
    • Poster at the International Conference on Science of Science and Innovation

Artificial Social Intelligence for Successful Teams

This multi-institution effort developed and evaluated a machine agent endowed with artificial social intelligence for teams in task environments characterized by high complexity and time pressure.

SocialSim: Computational Simulation of Online Social Behavior

In this project, our team built a comprehensive, realistic and at-scale computational simulation of information spread and evolution in online social networks using a novel computational modeling paradigm.


As Research Staff

Enhanced Learning Effectiveness of Augmented Reality Flight Trainers

  • Role: Researcher
  • Sponsor: LM (PI: Stephen M. Fiore)
  • Activity period: 2019 - 2020

Interactive Visualization in Support of Decision Making Under Uncertainty

  • Role: Researcher
  • Sponsor: Office of Naval Research (PI: Stephen M. Fiore)
  • Activity period: 2015 - 2018

Social Cues and Behaviors in Human Robot Collaboration

  • Role: Researcher
  • Sponsor: Army Research Lab (PI: Stephen M. Fiore)
  • Activity period: 2016 - 2017

IMPACT: Intelligent Multi-UxV Planner with Adaptive Collaborative/Control Technologies

  • Role: Researcher
  • Sponsor: Army Research Lab (PI: Jessie YC Chen)
  • Activity period: 2015 - 2016